Enums

Complete list of all available enums.

Console Log Colors

Enum values for Console Log Colors

Name
{black}
{red}
{green}
{yellow}
{blue}
{magenta}
{cyan}
{gray}
{bright_black}
{bright_red}
{bright_green}
{bright_yellow}
{bright_blue}
{bright_magenta}
{bright_cyan}
{reset}
{rainbow_lines}
{RGB|0..255,0..255,0..255}

Console Log Modules

Enum values for Console Log Modules

Name
Main
Success
Error
Warn
Info

Console Log Realms

Enum values for Console Log Realms

Name
Client
Pointers
Windows
Rules
Game Events
Menu
Hooks
Debug
Socket

EBitCoordType_

Enum values for EBitCoordType_

NameValue
kCW_None0
kCW_LowPrecision1
kCW_Integral2

FLOW_

Enum values for network flows.

Name
FLOW_OUTGOING
FLOW_INCOMING

Font List

Enum values for Font List

NameValue
API.GUI.Fonts.MenuRoboto Regular & Font Awesome 5 @ 15px
API.GUI.Fonts.NotificationsRoboto Regular & Font Awesome 5 @ 15px
API.GUI.Fonts.VisualsCourier New Bold @ 15px
API.GUI.Fonts.SplashTahoma @ 60px
API.GUI.Fonts.ConsoleLucida Console @ 11.5px

FRAME_

Enum values for FRAME_

NameValueDescription
FRAME_START0The beginning of the frame.
FRAME_NET_UPDATE_START1A network packet is being received.
FRAME_NET_UPDATE_POSTDATAUPDATE_START2Data has been received and we're going to start calling `PostDataUpdate`.
FRAME_NET_UPDATE_POSTDATAUPDATE_END3Data has been received and we've called `PostDataUpdate` on all data recipients.
FRAME_NET_UPDATE_END4We've received all packets, we can now do interpolation, prediction, etc...
FRAME_RENDER_START5We're about to start rendering the scene.
FRAME_RENDER_END6We've finished rendering the scene.

ImGuiCol_

Enum values for ImGuiCol_

Name
ImGuiCol_Text
ImGuiCol_TextDisabled
ImGuiCol_WindowBg
ImGuiCol_ChildBg
ImGuiCol_PopupBg
ImGuiCol_Border
ImGuiCol_BorderShadow
ImGuiCol_FrameBg
ImGuiCol_FrameBgHovered
ImGuiCol_FrameBgActive
ImGuiCol_TitleBg
ImGuiCol_TitleBgActive
ImGuiCol_TitleBgCollapsed
ImGuiCol_MenuBarBg
ImGuiCol_ScrollbarBg
ImGuiCol_ScrollbarGrab
ImGuiCol_ScrollbarGrabHovered
ImGuiCol_ScrollbarGrabActive
ImGuiCol_CheckMark
ImGuiCol_SliderGrab
ImGuiCol_SliderGrabActive
ImGuiCol_Button
ImGuiCol_ButtonHovered
ImGuiCol_ButtonActive
ImGuiCol_Header
ImGuiCol_HeaderHovered
ImGuiCol_HeaderActive
ImGuiCol_Separator
ImGuiCol_SeparatorHovered
ImGuiCol_SeparatorActive
ImGuiCol_ResizeGrip
ImGuiCol_ResizeGripHovered
ImGuiCol_ResizeGripActive
ImGuiCol_Tab
ImGuiCol_TabHovered
ImGuiCol_TabActive
ImGuiCol_TabUnfocused
ImGuiCol_TabUnfocusedActive
ImGuiCol_DockingPreview
ImGuiCol_DockingEmptyBg
ImGuiCol_PlotLines
ImGuiCol_PlotLinesHovered
ImGuiCol_PlotHistogram
ImGuiCol_PlotHistogramHovered
ImGuiCol_TableHeaderBg
ImGuiCol_TableBorderStrong
ImGuiCol_TableBorderLight
ImGuiCol_TableRowBg
ImGuiCol_TableRowBgAlt
ImGuiCol_TextSelectedBg
ImGuiCol_DragDropTarget
ImGuiCol_NavHighlight
ImGuiCol_NavWindowingHighlight
ImGuiCol_NavWindowingDimBg
ImGuiCol_ModalWindowDimBg

ImGuiColorEditFlags_

Enum values for ImGuiColorEditFlags_

NameDescription
ImGuiColorEditFlags_NoneNone.
ImGuiColorEditFlags_NoAlpha`ColorEdit`, `ColorPicker`, `ColorButton`: ignore `a` component (will only read `r`,`g`,`b` components from the input).
ImGuiColorEditFlags_NoPicker`ColorEdit`: disable picker when clicking on color square.
ImGuiColorEditFlags_NoOptions`ColorEdit`: disable toggling options menu when right-clicking on inputs/small preview.
ImGuiColorEditFlags_NoSmallPreview`ColorEdit`, `ColorPicker`: disable color square preview next to the inputs. (e.g. to show only the inputs).
ImGuiColorEditFlags_NoInputs`ColorEdit`, `ColorPicker`: disable inputs sliders/text widgets (e.g. to show only the small preview color square).
ImGuiColorEditFlags_NoTooltip`ColorEdit`, `ColorPicker`, `ColorButton`: disable tooltip when hovering the preview.
ImGuiColorEditFlags_NoLabel`ColorEdit`, `ColorPicker`: disable display of inline text label (the label is still forwarded to the tooltip and picker).
ImGuiColorEditFlags_NoSidePreview`ColorPicker`: disable bigger color preview on right side of the picker, use small color square preview instead.
ImGuiColorEditFlags_NoDragDrop`ColorEdit`: disable drag and drop target. ColorButton: disable drag and drop source.
ImGuiColorEditFlags_NoBorder`ColorButton`: disable border (which is enforced by default)
ImGuiColorEditFlags_AlphaBar`ColorEdit`, `ColorPicker`: show vertical alpha bar/gradient in picker.
ImGuiColorEditFlags_AlphaPreview`ColorEdit`, `ColorPicker`, `ColorButton`: display preview as a transparent color over a checkerboard, instead of opaque.
ImGuiColorEditFlags_AlphaPreviewHalf`ColorEdit`, `ColorPicker`, `ColorButton`: display half opaque / half checkerboard, instead of opaque.
ImGuiColorEditFlags_HDR`ColorEdit`: Currently only disables `0.0f..1.0f` limits in RGBA edition (note: you probably want to use `ImGuiColorEditFlags_Float` flag as well).
ImGuiColorEditFlags_DisplayRGB`ColorEdit`: override _display_ type among `RGB`/`HSV`/`Hex`. `ColorPicker`: select any combination using one or more of `RGB`/`HSV`/`Hex`.
ImGuiColorEditFlags_DisplayHSV`ColorEdit`: override _display_ type among `RGB`/`HSV`/`Hex`. `ColorPicker`: select any combination using one or more of `RGB`/`HSV`/`Hex`.
ImGuiColorEditFlags_DisplayHex`ColorEdit`: override _display_ type among `RGB`/`HSV`/`Hex`. `ColorPicker`: select any combination using one or more of `RGB`/`HSV`/`Hex`.
ImGuiColorEditFlags_Uint8`ColorEdit`, `ColorPicker`, `ColorButton`: _display_ values formatted as `0..255`.
ImGuiColorEditFlags_Float`ColorEdit`, `ColorPicker`, `ColorButton`: _display_ values formatted as `0.0f..1.0f` floats instead of `0..255` integers. No round-trip of value via integers.
ImGuiColorEditFlags_PickerHueBar`ColorPicker`: bar for `Hue`, rectangle for `Sat`/`Value`.
ImGuiColorEditFlags_PickerHueWheel`ColorPicker`: wheel for `Hue`, triangle for `Sat`/`Value`.
ImGuiColorEditFlags_InputRGB`ColorEdit`, `ColorPicker`: input and output data in `RGB` format.
ImGuiColorEditFlags_InputHSV`ColorEdit`, `ColorPicker`: input and output data in `HSV` format.
ImGuiColorEditFlags_DefaultOptions_ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar
ImGuiColorEditFlags_DisplayMask_ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex
ImGuiColorEditFlags_DataTypeMask_ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float
ImGuiColorEditFlags_PickerMask_ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar
ImGuiColorEditFlags_InputMask_ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV

ImGuiComboFlags_

Enum values for ImGuiComboFlags_

NameDescription
ImGuiComboFlags_NoneNone.
ImGuiComboFlags_PopupAlignLeftAlign the popup toward the left by default.
ImGuiComboFlags_HeightSmallMax `~4` items visible. Tip: If you want your combo popup to be a specific size you can use `SetNextWindowSizeConstraints()` prior to calling `BeginCombo()`.
ImGuiComboFlags_HeightRegularMax `~8` items visible (default).
ImGuiComboFlags_HeightLargeMax `~20` items visible.
ImGuiComboFlags_HeightLargestAs many fitting items as possible.
ImGuiComboFlags_NoArrowButtonDisplay on the preview box without the square arrow button.
ImGuiComboFlags_NoPreviewDisplay only a square arrow button.
ImGuiComboFlags_HeightMask_ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest